New Projects & Updates for the Week of July 24th
Kaleidoscope's First Look
Hello VR Creators & Industry Leaders,
We hope your week is off to a great start. Ours certainly is, because we have the privilege to announce the launch of four brilliant new projects on Kaleidoscope: The Wee Hours, George in the Tub, Break a Leg, and What Goes Up // Must Come Down. These projects are a mix of irreverent and utterly serious, and their creators are truly fearless in their work exploring the bounds of storytelling in this budding medium that we all love. Check out our new projects and other updates below.
René, Selena, Jill, & Max
THE WEE HOURS
Created by Job, Joris & Marieke and Zesbaans
You're standing in the dark, surrounded by moonlit tall buildings. Most windows are dark but light emits from some rooms. A little bat flaps around your head. After circling in front of your eyes, it soars away to the apartment building in front of you. As the bat settles underneath a balcony, your eyes are drawn to the lit room inside, where a man and women are on the couch, involved in some serious lovemaking. Then you hear the front door, the light in the hallway flicks on: the husband comes home. The man and woman jump up.
Welcome to The Wee Hours, created in collaboration by studios Job, Joris & Marieke and Zesbaans, and executive-produced by Kaleidoscope. In this VR experience you are the witness to the nightly hours of a miniature city. It’s your sole purpose in this world to look around and enjoy all the amazing little storylines that are hidden in every nook and corner of the city. You stand in a building excavation, where big trucks drive in and out of. On the streets, little cars drive by, their tiny headlights flashing. And all around you are offices, shops, a tower, a parking garage and apartment buildings, each with lit windows. And inside each window is a story, waiting to be uncovered.
The Wee Hours is a partly linear, partly interactive 3D animation in VR with a duration of 5 minutes in which to observe the weird, funny, and absurd events in the inhabitants' lives. As soon as the sun comes up, the wee hours are over and life will go back to normal. Come back to see the things you may have missed.
SEEKING: Funding & Distribution
GEORGE IN THE TUB
Created by Tender Claws
George. W. Bush was the 43rd President of the United States. Before that, he was an Oil Man, and the owner of a baseball team. Now, he spends most of his time out of the limelight, mountain biking, doing puzzles, and – most importantly – painting. George likes to paint a lot of different things. He likes to paint world leaders, his friends, his dogs, and landscapes. And you know what? George is actually pretty good at painting!
George in the Tub is a joyful, prototype interactive experience from established VR creators Danny Cannizzaro and Samantha Gorman. In it, the user inhabits the body of the 43d president – while he soaks in a bathtub. Next to the tub is an easel, on which you are able to paint a magnificent self portrait. In its full installation form, the physical bathtub the user sits in acts as a conduit transcending time/space: First to a bucolic Texas meadow painted in loose brush strokes complete with an oddly proportioned horse; Next, a colorful menagerie of beloved terriers. And finally, a gallery of somber united nations VIPs peering from out the canvas with utmost diplomacy.
Nowadays, being George is pretty relaxing. Sure, occasionally your Blackberry may get a message, or ol' Laura might holler at you from the kitchen to come help with the cooking, or your dog Barney might come sniffing around – but George doesn't worry about that too much, so neither should you.
See George in the Tub in action at the Frank Gehry New World Center.
SEEKING: Museum and Festival Curation, Licensing.
BREAK A LEG
Created by apelab
Break A Leg, created by the four-person team of Emilie Joly, Michaël Martin, Maria Beltran and Sylvain Joly from apelab, is an interactive adventure challenging you to perform magic tricks in front of a demanding audience. Built from the ground up with apelab's SpatialStories XR creation tools, the full mobile version is slated to come out in September 2017 in partnership with AMD & Oculus.
The apelab team is also developing an arcade-style version for standalone & PC hardware. Check out the first chapter on GearVR here.
SEEKING: $300K for Production. Build available on the Oculus Store.
WHAT GOES UP // MUST COME DOWN
Created by Kel O'Neill and Eline Jongsma
Every February, at the tail end of the Chinese New Year, thousands of young people flock to a small village in Taiwan to ask the heavens for a brighter future. They write their wishes onto flying lanterns, and release them into the sky like miniature hot air balloons. The ritual is known as the Pingxi Sky Lantern Festival, and it has become a sought-after Instagram moment for tourists from around the world. The festival's aftermath is not as pretty: After the crowds have disappeared, fallen lanterns clog the landscape, and a handful of the village's oldest residents are left to clean up the mess.
What Goes Up // Must Come Down, created by duo Kel O'Neill and Eline Jongsma, is a two-part combination virtual reality/flat video installation that allows viewers to experience the Pingxi Sky Lantern Festival and its aftermath, and in doing so explore the conflict between age and youth, man and nature. What Goes Up is the virtual reality portion, a two-minute VR documentary about the optimism of youth in which users are placed into the perspective of a tourist at the Festival. This is followed by the flat video portion of the installation, What Goes Down, a longer documentary piece about the wisdom of old age that follows Chen Wang-Ing, an elderly seer living on the outskirts of Pingxi who sees it as her duty to clean up after the Festival.
SEEKING: $20K for Finishing, Venue for Installation. Build Available for Members.
The Pulse has secured official interest in their project Sky Kraken with location-based distribution by Samhoud Media’s virtual reality cinema. Established in Amsterdam, Samhoud Media has since launched in Finland, Romania and China. With market interest growing quickly, their VR cinemas will also be opening in many regions worldwide. This is a big win for Sky Kraken as it ensures favorable out-of-home revenue in addition to popular VR digital platforms.
Aaron Bradbury and Paul Mowbray's fantastic short volumetric VR film Vestige has a new build, and it is incredible. The updated version of the build features both HTC Vive and Oculus Rift support, so the system you have access to is no excuse for not checking out a VR experience that is quickly gaining traction in the industry. Check out the new build on Vestige's Kaleidoscope profile page, and keep your ear pinned to the ground for more news related to this seismic project in the next few weeks.