Nick Pittom has been a visual artist for the past 15 years and has established himself as one of the top VR creators in the world producing award winning projects such as Colosse and Apollo 11. He attended Bournemouth University where he studied Film and TV. Following his studies he gained valuable experience as a post production runner at The Mill and other VFX studios in London. After just a few short years Nick felt ready to go out on his own as a freelancer and began working as an editor, animator and VFX artist on projects for clients such as Sony, the BBC, MTV, the UN, Al Jazeera and the Guardian. During this time Nick continued to foster his passion for writing and directing Film and TV and in 2012 created his first short film Proto.
Before diving in virtual reality Nick wrote and directed Proto, a sci-fi action adventure, about a child-like, experimental robot, set in the robotics lab where he has been built. Although Proto was made to fulfill the ambitions of his creator, Prof. Andrews, he learns to find his own dreams and ambitions, and also the strength needed to realize them. The main theme of the film is freedom, both literal and in the ability to choose one’s own destiny – to break free of expectations.
In 2013 Nick Pittom hit the VR scene with three Studio Ghibli homages. At the time he was part of only a handful of artists creating work of this caliber. He directed, animated and was the lead developer on all three of these pieces.
In 2015 Nick wrote and directed Colosse, a real-time VR storytelling experience, with a stylized, character-focused visual narrative . Nick was the lead developer and also did a portion of the modelling and animation. Namely, he modelled Colosse itself, the landscapes, the crab and the seagull. Colosse won the 2015 Oculus Mobile VR Jam Award.
In 2016 Nick had the incredible opportunity to work on Apollo 11, a virtual reality experience based upon the historic 1969 moon landing.The experience used official NASA archive footage, audio and data to recreate the events for viewers to experience first hand. Nick’s work was focused mainly on the characters. This involved combining the scanned faces and remodeling the suits, rigging them and then animating. The animation was a mix mocap using the Perception Neuron suit (which is in the video) and some hand animation.