We find that the elements of the light and space movement translate to what room scale VR does best: Create ways to play with perception, space and time. We are inspired by the work of the Light and Space Movement, including that of James Turrell, Robert Irwin, Larry Bell, and Lita Albuquerque.
Some of the hallmarks of the Light and Space Movement were the use of geometric shapes and light to affect environment and perception. This was a type of art that was experiential and did not require a frame or a wall. The viewer could inhabit a new dimension, in a sense--artwork that used light to focus and enhance awareness. Many of the artists, such as Lita Albuquerque, also create work that plays with time, scale, and the place of humans in the cosmos. FLOAT allows for a reinvention of traditional modes of viewing art and allows viewers to experience museums in new and exciting ways.